

Drag that same Health card onto the Explore button, and you’ll spend an afternoon searching the city for interesting things and people. The same card does different things when placed on different buttons: Drag a Health card onto the Work button, and you’ll work down at the docks, lifting heavy things in exchange for a pittance of funds.

Cards can only be used one at a time, however, and often are either consumed or temporarily exhausted by use. More than one button can be active at a time, so you might be simultaneously Studying an ancient tome and Dreaming of a way deeper into the dreamlands. Drag an applicable card onto a button, and a timer starts, at the end of which the action will be resolved.

Each button stands for a verb: Explore, Study, Work, Dream. The cards represent anything: resources such as Reason, Passion, or Funds cultists you can order around locations to explore eldritch tomes to pore over, etc. The interface is simple enough: there are a number of cards spread out over a table and a number of buttons you can drag the cards on top of. All of those things are obstacles, to be sure, and if you let your guard down, many of them can kill you but the real enemy in Cultist Simulator is Time. Even the voiceless things you summon in febrile rites shouldn’t be your main concern. Nor is it the monsters and murderers that guard the secret places in the world. The enemy in Cultist Simulator is not the constabulary, no matter how much they hound your every move.
